Mouse LOD Test
Move inside the canvas, then lift your mouse off the pad and place it back — each re-entry measures pixel displacement versus your lift point. After five lifts you get a rolling average and rating.
Avg displacement
—px
Lifts
0
Last lift
—px
How to use
- Move normally inside the tracking canvas to establish a comfortable baseline.
- Lift the mouse off the pad, then set it down gently without intentional rotation.
- Repeat at least five lift-and-place cycles as recommended for a stable average.
- Read average cursor displacement between lift and touchdown and the LOD-style verdict.
- Optionally repeat after changing pad material, feet, or LOD settings in the mouse software.
FAQ
What is considered good LOD for FPS?
Lower displacement is generally better for low-sensitivity FPS play, especially during frequent repositioning.
Do mouse pad surfaces affect this test?
Yes. Surface texture and color can change effective tracking behavior and measured drift.
Introduction
Mouse LOD Test estimates practical lift-off behavior: how much the cursor shifts between taking the mouse off the pad and putting it back — important for low-sens players who reposition often.
Purpose
- Compare mice, feet thickness, or pad surfaces.
- See if landing error after a lift is large enough to hurt aim.
Key Features
- Multiple lift-and-place samples averaged for practical displacement.
- Works as a browser-side sanity check for competitive FPS players who lift often.
- Surface-aware — change pad and re-measure.
Common Use Cases
- Low-sensitivity aim styles with frequent resets off the mouse.
- After changing skates thickness or mouse feet material.
Best Practices
- Lift vertically and place gently — slamming down skews one sample.
- Take at least five cycles as the UI suggests before trusting the average.
Comparison metrics
| Metric | Meaning |
|---|---|
| Average displacement (px) | Lower is usually better for controlled re-placements; compare same lift style. |
| Sample count | More lifts average out one sloppy touchdown. |
| Pad / feet A/B | Same mouse, different pad: a big gap usually means surface or glide interaction, not just LOD firmware. |