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eDPI Calculator

eDPI = DPI × in-game sensitivity. cm/360 uses Source-style yaw (default 0.022) — adjust yaw for other engines.

eDPI
1200
cm / 360°
34.64

How to use

  1. Enter your mouse DPI.
  2. Enter your in-game sensitivity.
  3. Adjust yaw (radians per count) if your title uses a different m_yaw than the default Source-style 0.022 — check game docs or config.
  4. Read eDPI and cm/360° from the outputs.
  5. When comparing with friends, align yaw first; cm/360 is only comparable when yaw matches.

FAQ

What is eDPI?

eDPI is effective DPI, calculated as DPI multiplied by in-game sensitivity.

What is cm/360?

cm/360 estimates how many centimeters of mouse movement are needed for a full 360-degree turn.

Introduction

eDPI Calculator computes eDPI = DPI × in-game sensitivity and estimates cm per 360° turn using a configurable yaw value — common for competitive FPS sensitivity setup.

Purpose

  • Translate “feel” between DPI and sens while keeping the same effective sensitivity.
  • Share comparable numbers using eDPI or cm/360 when yaw is agreed.

Key Features

  • Instant eDPI from DPI × in-game sensitivity.
  • cm/360° estimate with configurable yaw (Source-style default for FPS players).
  • Pure math — no uploads.

Common Use Cases

  • Converting sensitivity when copying a friend’s settings.
  • Turning DPI changes into “how many cm for a 360°” for desk sizing.

Best Practices

  • Set yaw to match your game engine or cm/360 will be wrong across titles.
  • Treat cm/360 as a practical estimate — in-game FOV and acceleration layers still change feel.

Comparison metrics

Metric When to compare
eDPI Rough cross-player comparison when everyone uses the same yaw model (or accepts approximation).
cm/360° Best practical analog for desk space — same cm/360 usually feels closest for turning, within the model’s limits.

Note: cm/360 depends on yaw. Comparing two games with different yaw without adjusting the field invalidates the comparison.